Name: Orla Rhatigan
Door: right - crown of thorns
Canon: original
Canon Point: 7 months after the birth of her son
Age: 32
Appearance: Orla is a spacer, which means she's very small and slight, around 4'10 and 90 pounds. She has very pale skin, having never been exposed to sunlight, and hair that's naturally a dull, slightly brownish shade of red, but which she can change at will thanks to an implant. She has scars around and in her eyes, making them appear grayish and milky, as well as small bald spots on her scalp, usually covered by the rest of her hair. She has several other scars, mostly small surgical scars from repairing broken bones, but most notably, a fairly-healed C-section scar on her abdomen.
History:
long version here!Orla was born on her father's space ship, the youngest of four children. Growing up in space has serious impacts on a child's growth which were poorly understood at the time of her birth, so she was raised in space, chasing her brothers around a zero-gravity cargo hold. When she learned of the limitations she would have later in life, it only made her determined to prove that she could keep up with anyone she felt like.
At 16, Orla's eyes were injured during a dare which involved going into the vacuum of space unprotected. A short time later, though technically grounded, she stole a small ship for a joyride with her brother Kerry, and took an in-ship security measure -- essentially a taser -- to the face. Under normal circumstances, she might have recovered from this with only minor lasting effects, but since she was already healing from a pressure injury, her eyes were irreparably damaged. In a panic, her brother flew her to an "unlisted port," a hub of piracy and criminal activity, for help.
She was provided with medical care, but Kerry knew that they were racking up a debt he didn't know how they'd be asked to pay, so he made the decision for her care to be minimal, leaving her permanently blind. Orla was left with enough light and color perception to navigate a ship on her own, which was good, because their joyride ship had been scrubbed of identifying marks and retrofitted. They were now indentured to the head of a criminal syndicate, Mariana, a tough but fair woman who put them to work on smuggling runs.
Under Mariana's wing, Orla learned the ins and outs of piracy and smuggling with her brother at her side, using her small size and obvious disability to her advantage -- a big guy gets noticed, a gorgeous woman moreso, but a blind teenage girl and her 5'3 brother don't pose any apparent threat. She continued to work for Mariana for a few years after paying off her debt, until she'd earned enough money to buy her own ship, the Lonely Sidhe.
Now properly addressed as Captain Orla Rhatigan, she and First Mate Kerry Rhatigan hired a crew and went into business for themselves. Some came and went, some have stuck around, and a few years later, Orla hired Bree as a mercenary, muscle to have around for when that's necessary. She'd been around a few months when Kerry decided to leave the crew so he could settle on a moon and start a family. He went with Orla's blessing, and Bree was promoted to first mate, mostly because Orla was sleeping with her.
A man on the crew attempted a mutiny and was crushed by Orla without mercy, including family members of his who came to some harm. No one has attempted mutiny or questioned her authority since, after the mutineer's abused body was jettisoned out an airlock in front of a view window.
Orla was prepared to take this as a reminder never to trust anyone, but Bree's unwavering support of her through this time bonded them together, and Orla credits this time as what made her fall in love with Bree. She began to bring Bree around her family and rely on her more in private. Bree still played (and plays) the loyal attack dog in public, silent and dumb, but in private they strategize and make decisions together. If they really cannot agree on an action, Orla will do what she thinks is best as captain, but most of the time they're on the same wavelength, seeing the world in similar ways.
When Orla was 29, she and Bree married, and after a year or two, they decided to have a child. They both contributed genetic material to the zygote, which was implanted in Orla, since her job on the crew is not particularly physical. Orla's birth was difficult -- being a spacer automatically qualifies a pregnancy as high-risk -- and Declan was eventually born by c-section. Her crew scattered to take temporary jobs while Orla spent seven months recovering from surgery and taking some time with her new baby, but now it's time to gather them up and buy a nanny bot, because this show is going back on the road.
Personality:
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strategist: Orla is good at strategy, and more importantly, she's good at the right kind of strategy for the world she finds herself in. She has an instinctive understanding of concepts like never showing when you're rattled, relying on people's self-interest over their word, and how to recognize when you don't have all the relevant information. She can quickly assess a situation and find the easiest way to get out of it alive, or the way to get out alive and with the cash (which is almost never the same thing). She keeps an understanding of her crew's strengths and weaknesses in her mind at all times, and endeavors to know as much as possible about her rivals, too, so she can weigh them against each other as needed. She knows who to play against who and, sharply contrasting the impulsivity of her youth, she rarely,
rarely loses her cool.
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standoffish/untrusting: Orla is not in any given situation to make friends, and when someone she doesn't already know is trying to make friends with her, it's likely that they have some ulterior motive. She tends to be suspicious and curt with new people. (This, incidentally, is why she and her wife are picking the same door -- if they have the same designation, dom or sub, they're going to have to let third parties into their relationship rather than huddling together.) People who are in her orbit for longer are a little bit better off, regarding some kind of warmth or camraderie from Orla, but it takes a long time and some extraordinary work to actually gain her trust. It rankles her a little to leave anything important to anyone else, having had people try to fuck with her one too many times. The only people she can really be said to trust are Bree, Phil, and her father. Her brothers don't even make the list anymore.
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cruel: Orla isn't outright a sadist; she doesn't necessarily enjoy her own cruelty. But there are people on her crew who were hired specifically because they'll react if she does something too evil, and she wouldn't need them if that capacity for evil wasn't in her. Orla is the kind of criminal boss who's a perfectly reasonable person...at first. Tell her no, and well, you're practically forcing her to hurt you, aren't you? Maybe in a few days you'll have a change of heart. She's tortured people with her own hands before, working by feel or through some technological option for sight, and she doesn't really understand why anyone would be unwilling to do that if they were in her position. Her willingness to take the worst option, the option most offensive to decency, over any loss of advantage or position is the best example of her cruelty.
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stubborn: You don't become captain and stay that way for a decade without a deep-seated belief that you know best. If Orla isn't actively asking for opinions and suggestions, it's a bad time to give them, and once she's decided on a course of action, it can take a LOT of work to convince her otherwise -- often longer than it would have taken to just let her do what she intended. It's possible to get her listen long enough to state your case, but you'll have an uphill battle actually convincing her -- excepting situations where someone had new information for her, she's probably only been swayed from a decided course a handful of times.
Powers and Abilities: Orla is largely a baseline human, except for being blind and having a simple neural implant. She has light perception and a small amount of color perception, which is enough for her to get around with a cane, but she sometimes prefers to be led by someone she trusts (like her wife or brothers) in chaotic environments.
Orla has had brief stints of being able to see since she was 16, thanks to hologram technology. Projecting oneself into a remote hologram involves a visual feed that's delivered directly into the brain via a wire. With Orla's injuries, sometimes this works, allowing her full vision, and sometimes it doesn't, robbing her of the little vision she normally has.
This has helped her use her neural implant, which allows her to change her hair to any color. Nanobots synthesize pigments from naturally occurring minerals in her body, and she can control them by picturing a color or an RGB code and thinking the command for them to flow down the hair shaft. If she's not using them, the bots are stored inside the implant under her scalp, about the size of a watch battery. She's taken advantage of her brief time in hologram to memorize a few RGB codes for her favorite hair colors, but she'll occasionally improvise, too.
Inventory: -her white cane
-her reader (a small tech device that can detect text and read it out to her)
-the ornament that hangs in the Lonely Sidhe's cockpit
Samples:
https://duplicitymemes.dreamwidth.org/19209.html?thread=51643401#cmt51643401https://duplicitymemes.dreamwidth.org/19209.html?thread=51350281#cmt51350281